Sunday, October 24, 2010

New story board

CWTS M3

TEAM Base 10

Dimla. Karl Len. Tomacruz, Arvin. Tanamor, Adel

STORY BOARD

(Revised)

TITLE:

· Siyensya at Matematika: Kasama ng mga Bayani ng Bansa

THEME:

· Philippine Epic Heroes and Famous Personalities in a nature adventure

OBJECTIVES:

· Objective of the game:

The game aims to teach specific lessons in Math 4 and Science 4 in able to help the player especially grade four pupils learn and exercise their mind about the basics in the said subjects.

FLOW:

  1. The Home Page will be first displayed. There are buttons such as new game, high score, help, and about the author. By clicking the new game button, the game will start. High score button displays the top five players in each game. Help button displays the instruction for every game while about the author button displays the information of the authors of the game.
  2. The player has to choose first the gender of the character.
  3. Then if the player is a male, then he could be able to choose a male Filipino personality / hero (i.e. Jose Rizal) as his or her character. Else if the player is a female, then she could be a female Filipino personality / hero (i.e. Tandang Sora). The default name of the player depends on the Filipino personality / hero he/she chooses.

· Male Characters:

1. Jose Rizal

2. Andres Bonifacio

3. Emilio Aguinaldo

4. Lapu-Lapu

· Female Characters:

1. Tandang Sora

2. Corazon Aquino

3. Melchora Aquino

4. Gabriela Silang

  1. After choosing a character, certain information about his/her character would be given to the player.
  2. Then proceed to forest where games can be chosen
  3. Each game is played separately and teaches a specified concept from the lessons in Grade 4 Math and Science. Also, for every game, there will be a high score to beat. When a player qualifies for the high score, his / her real name will be asked for the records.
  4. There is so called “Information Pool” wherein a certain window pops-up once in a while displaying additional facts about Philippines especially the way of living in Quezon province.
  5. The entire game’s medium is Filipino.

NOTE:

For every game, the answers will be displayed if the player fails to answer the questions correctly.

TYPES OF THE GAME:

    • GAME 1: “BAHAY-KUBO ni JUAN”

CONCEPT: HALAMAN

    • GAME 2: “KAIBIGANG HAYOP”

CONCEPT: HAYOP

    • GAME 3: “TSINELAS NI PEPE”

CONCEPT: HUGIS

    • GAME 4: “MATH-TINIK”

CONCEPT: MGA OPERASYON SA MATEMATIKA

    • GAME 5: “LILIPAD AKO”

CONCEPT: SKELETAL AND DIGESTIVE SYSTEM

    • GAME 6: “PROBLEMA MO, PROBLEMA KO, PROBLEMA NATING LAHAT”

CONCEPT: PROBLEM SOLVING SA MATEMATIKA

GAME 1: “Bahay Kubo ni Juan”

Introduction:

The plant has different parts. Each part has its own responsibility to perform. Seeds are important because they help in plant reproduction. Stems and roots help the plant to absorb and distribute minerals. Leaves produce food for the plant. And fruits make the plant beautiful.

Topic:

Pagtatanim, pagtukoy sa iba’t-ibang gulay at prutas, at pagtukoy sa iba’t-ibang parte ng isang halaman.

Game description:

Sa isang masukal na lugar sa gubat, ang manlalaro ay makakakita ng isang matanda na manghihingi ng pagkain. Dahil isang bayani ang manlalaro, sya’y dali-daling naghanap ng makakain para sa kanilang dalawa. At doon, nakakita siya ng isang bahay-kubo. Sa bahay na iyon, nakatira si Juan tamad, isang napakatamad na tao. At ang bahay na iyon ay mayroong maraming pagkain. Dahil sa katamaran ni Juan siya’y nakatunganga lamang sa kanyang hapag-kainan at hindi alam paano ang gagawin upang makakain. Sa larong ito, maglalagay ng iba’t-ibang larawan ng gulay at prutas. Nakalagay sa gilid and pangalan ng mga pagkain na kakailanganin lamang sa pagluto. Dapat matukoy ng manlalaro ang mga larawan na kakailanganin ni Juan para sa kanyang tanghalian. Pagkatapos, bibigyan ng matanda ang manlalaro ng isang buto na kanyang itatanim. Kailangan malaman ng manlalaro ang tamang lupang kanyang pagtatamnan, ang tamang dami ng tubig na kanyang ididilig, at ang tamang lugar upang makakuha ng sapat na init ng araw ang halaman. Pagkatapos, magiging isang malusog na halaman ang butong iyon. Sa huli, maglalagay ng isang larawan ng halaman at mga patlang sa tabi ng iba’t-ibang parte nito. Dapat matukoy ng manlalaro ang iba’t-ibang parte ng halaman na kanyang tinanim.

High Score Pointing System:

    • Highest points earned

a. For identifying the fruits and vegetables – 5 points per correct answer, 10 questions

b. For planting the seed – a maximum of 20 points if the player successfully planted the seed in the correct location

c. For identifying the parts of the plant – 3 points per correct answer, 7 questions.

ADDITIONAL:

After successfully finishing the game, additional information about the some plants will be given to the player.

GAME 2: “Kaibigang Hayop

Introduction:

As humans, it is our responsibility to take care of the animals. We benefit a lot from these animals. They give us food, clothing, security and companionship. In return we must give them due care and respect.

Topic:

Mga hayop at ang kanilang silbi para sa atin

Game description:

Magpapakita ng isang set ng mga larawan (limang larawan) ng hayop sa screen na kailangang mailagay ng manlalaro sa tamang kategorya na silbi ng hayop na iyon para sa atin. Ang mga kategoryang ito ay PAGKAIN, KASAMA, KATULONG, SAKIT, at marami pang iba. Ito ay uulitin hanggang sa makalimang set ng mga larawan na kailangang masagutan ng tama.

High Score Pointing System:

    • Highest points earned

a. 5 points per correct pairing, an additional of 10 points will be given to the player if he / she answers a whole set correctly.

ADDITIONAL:

After successfully finishing the game, additional information about some animals will be displayed.

GAME 3: “Tsinelas ni Pepe”

Introduction:

Geometrical shapes are important. Finding the correct areas, volumes, and dimensions of each shapes are crucial especially in creating huge structures. Pupils must be aware of these concepts and must know how to apply it in daily lives.

Topic:

Iba’t-ibang uri ng hugis at kung paano kunin ang area at volume nito.

Game Description:

Habang namamangka si Pepe, nahulog ang isang tsinelas nya sa tubig. Dahil siya ay matalino, naisip niyang ihulog din ang natitirang isang tsinelas upang magamit ng sinumang makapulot nito. Sa isang sapa, nakita ng manlalaro ang tsinelas na ito. Upang makuha niya ito, dapat siyang gumawa ng bangka. Sa larong ito, magpapakita ng isang blueprint ng bangka na may nakalagay na haba at lapad. Dapat matukoy ng manlalaro ang iba’t-ibang hugis na bumubuo sa bangka at malaman ang area o volume ng hugis na iyon.

High Score Pointing System:

    • Highest points earned

a. 5 point per correct shape

b. 10 points for correct volume or area

ADDITIONAL:

After successfully finishing the game, the formulas for areas and volumes of the common geometrical shapes will be displayed for the review of the player.

GAME 4: “Math-tinik”

Introduction:

Solving mathematical equations correctly is good enough. We know how to add, subtract, multiply, and divide. But it is better to be accurate and precise at the same time. This will help us consume time while solving.

Topic:

Pagsagot sa isang problema sa matematika sa maikling oras na nilaan

Game Description:

Magbibigay ng dalawampung tanong sa matematika (add, subtract, multiply, divide of whole numbers and fractions) na kailangang masagutan ng manlalaro sa maikling oras sa abot ng kanilang makakaya. Kada-maling sagot, madadagdagan ang oras ng sampung segundo. Hindi matatapos ang tanong hangga’t hindi nasasagutan ng manlalaro ng tama. Kapag umabot na ng sampung minuto, matatapos na ang laro at hindi na makakabilang ang manlalaro sa high score.

High Score Pointing System:

    • Fastest time in answering

GAME 5: “Lilipad Ako”

Introduction:

Our body is composed of different systems. Some of these systems are the Skeletal and Digestive systems. The Skeletal system gives our body form and shape. The digestive system helps our body digest and absorb the vitamins and minerals coming from our food.

Topic:

Skeletal and Digestive System of our Body

Game description:

Sa isang parte ng gubat, makikita ng manlalaro si “Super Inggo.” Siya ay nakikipaglaban sa isang leon. Ngunit matapos niyang matalo ang leon, siya ay nasugatan at kailangang magamot. Dahil kritikal na ang kanyang kondisyon, kailangang gamutin ng manlalaro si Super Inggo. Ipapakita ang mga larawan ng kanyang skeletal at digestive system. Mayroong dalawang column ng pagpipilian ang nakalagay sa gilid. Sa unang column, nakasulat ang iba’t-ibang parte ng skeletal at digestive system samantalang sa ikalawang column naman nakasulat ang silbi ng mga parteng iyon. Dapat na matukoy ng manlalaro ang tamang pangalan at silbi ng parteng iyon na hinihingi ng larawan.

High Score Pointing System:

    • Highest points earned

a. 7 points per correct answer for the parts and 10 points per correct answer for the purposes, an additional of 3 points will be given if the player pairs the correct parts and purpose simultaneously

GAME 6: “Problema mo, Problema ko, Problema nating lahat “

Introduction:

Solving problems involving mathematical concepts is important. We need to analyze the problem well and answer it using the given values.

Topic:

Problem Solving sa Matematika

Game Description:

Magbibigay ng limang tanong (one to two step problem-solving type) tungkol sa matematika (money, arithmetic, fractions and decimals, volume and area, etc). Mayroon lamang silang isang minuto para sagutan ang isang problema. Kapag hindi nasagutan ang tanong sa loob nito, sasabihin na ang sagot at ibibigay ang susunod na tanong o matatapos na ang laro kung sakaling panglimang tanong na iyon.

High Score Pointing System:

    • Highest points earned

a. 10 points per problem, an additional of 20 points if the player answers a problem in less than 30 seconds

REVISED STORY BOARD


We have revised our story board. Same games but a little different story to be more in tune with the Philippines / nature theme. We also have made some of the parts but we decided not to show it yet because we are still editing our pictures and the program itself.

Friday, October 1, 2010

THE LOGO FOR THE HOMEPAGE (I need comments, suggestions, and violent reactions xD))


We've been designing, sort of, the homepage, for the game LOST. And here's the current title Logo for the game. I need comments on it. Cause the whole page is dependent on the design of the Logo. After this, hopefully i could post the final version of the homepage for LOST. yipeee.... hehehe....
Anyways, i just need comments on it so I could do better changes for it. =) PLease comment on the Logo. =))